Computer graphics is branch of Computer Science and Technology
It’s a graphical pattern of an image or objects which created by using specific software and hardware. Computer graphics is field where physical body, data and imagination will develop or created. Computer graphics helps to understanding of physical nature, geometry, displaying image, motion, animation of object and provide user design interface platform. Computer graphics used in motion picture or movies, video games, animation, advertising and graphic design. This track will provide to the programming software you’ll be using, basic tools of the trade, from algorithms to color perception and texture mapping, graphics hardware, social agents in computer graphics, GPU design and other interactive computer graphics techniques.
The art or process of making movies with drawings, computer graphics or photographs of static objects, including all techniques other than the continuous filming of live-action images. It is the creation of the “illusion of movement” using a series of still images. This track covers the following subtopics: Traditional animation, Stop motion animation, Character animation, Special effects animation, Physics-based Animation and Behavioural Animation.
Related Societies:
- Science & Engineering Research Support soCiety (SERSC), South Korea
- CGSociety (CGS), USA
- The Computer Graphics Society (CGS), Switzerland
- ACM SIGGRAPH, USA
- IEEE Computer Society Technical Committee on Visualization and Graphics, USA
- European Association for Computer Graphics, Switzerland
- IEEE Computer Graphics & Applications, USA
- IEEE Computer Society, USA
- International Association of Computer Science and Information Technology (IACSIT), USA
- British Computer Society, Europe